Implementing IDisposable?

· Ben’s Blog

Implementing IDisposable is not straightforward. There is an "official" way to do it:

[sourcecode language="csharp" collapse="true"] public class Base: IDisposable { private bool disposed = false;

//Implement IDisposable. public void Dispose() { Dispose(true); GC.SuppressFinalize(this); }

protected virtual void Dispose(bool disposing) { if (!disposed) { if (disposing) { // Free other state (managed objects). } // Free your own state (unmanaged objects). // Set large fields to null. disposed = true; } }

// Use C# destructor syntax for finalization code. ~Base() { // Simply call Dispose(false). Dispose (false); } }

// Design pattern for a derived class. public class Derived: Base { private bool disposed = false;

protected override void Dispose(bool disposing) { if (!disposed) { if (disposing) { // Release managed resources. } // Release unmanaged resources. // Set large fields to null. // Call Dispose on your base class. disposed = true; } base.Dispose(disposing); } // The derived class does not have a Finalize method // or a Dispose method without parameters because it inherits // them from the base class. } [/sourcecode]

But it may not be the best practice anymore. Stephen Cleary wrote an awesome Code Project article and has a few blog posts about this. He says that Microsoft doesn't even adhere to the old pattern, starting in .NET 2.0. I have more learning to do.